glaive beam ftl. (Glaive Beams are kinda cursed, lol. glaive beam ftl

 
 (Glaive Beams are kinda cursed, lolglaive beam ftl  I did already try everything you said but i put

Aim the powered ones, unpause for a bit to let them shoot, pause. It's nice that it can punch through 4 shields in a single "lucky" volley. The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. eventually,) but wow, that. I think I also had to change the update version of FTL but that. 8 Artillery Beam 3. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. (shield ignore) - Halberd Beam (3 Energie) -> you can hit 3-4 systems at once. . Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Let's just say I love the glaive beam. 8 tiles diagonally) 5. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. Beam drones can drag into an adjacent room. You then get a flak gun. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. You then get a flak gun. The engines must have power for the FTL to engage. A final boss stage has 22 Hull. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. FTL: Faster Than Light. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. So I spent the scrap to upgrade my weapons system enough to accommodate it, I went to put it in, but the tooltip was different than usual. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the engines instead of the 4th shield. There are mathematical solutions to problems like this. I am in Sector 5 or 6. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. You can then immediately repower it while the defence drone is on cooldown between shots. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Welcome to v2. I was using the engi ship and from one of the first beacons in section one…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Ion Blast I. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. FTL: Faster Than Light >. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. glaive. Doesn't require missiles or droneparts. . Lexar_ (Topic Creator) 9 years ago #11. Beating the game for the first time. I then gained 156 Scrap, A Glaive Beam, and a quest marker. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Beyond that if the game feels really slow otherwise (say during a fight), it's your computer, and. A very diverse crew, burst laser Mk. Distribute and discuss mods that are functional. 2s, 10. eventually,) but wow, that. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. " "You're a madman! Our rooms are already in the red, and our energy is better spent on keeping the crew alive while powering an array of lighter, more versatile, weapons!" "STAND DOWN!" rolls dice on pause screen for decisionWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Fuck em. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. Will probably work with Glaive due to Glaive having 3 damage. 73K subscribers in the ftlgame community. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. In most ships, you can do 4. General strategy. Halberd beam is my favorite weapon. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. I think it's because the Artillery Beam, as awesome as it is, simply isn't as strong for your early game as a starting Artemis missile. in sector 7 i scouted every single beacon without even taking a hit from the rebel. FTL: Faster Than Light. The. Holoshideim's. Against high dodge rate opponents, more shots simply means more chances to hit. ) Double Glaive is fun if you can make it work. ago. Shields are usually more important than a pre-igniter or powerful weapon. BL2 is the best individual weapon as far as power needed vs. Glaive beam will cut through two shields. The Tsukiyari Beam, which ramps up by 1. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). You can target ships with level one shields up when using high power beams. The fact that we're getting posts like this is amazing. Barring that, though, the glaive beam works best in a setup where you can protect. 2. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. Stage 1: hack shields, have both beams powered up, and 1 shot it. It's OP as hell. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. . You should get the achievement. The universe of FTL is inhabited by friendly and enemy ships. Like any projectile weapon, lasers can miss. With Level 2 cloak, the enemy has 12. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. As a rule, only spend scrap on weapons that are a. Yes, you set a starting point and a direction it goes in. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. 3. Unless your main weapons really stink, there is almost no reason to. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. And it pairs best with Glaive/Flak II. Here's my mental list of things you should have for a gunship. eventually,) but wow, that. No drones, no missles, just timing Glaive after the three basic shots. . I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Jump, and immediately pause. The reason I use a beam weapon is because IT NEVER MISSES. 28 votes, 27 comments. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. I thought this event was always good, usually getting the Healing Burst weapon or scrap, until I read that it could actually kill your crew. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Boards. Eat your heart out, Flakkening! Experience the Glaivening. . Glaive beam is one of the best weapons in the game. And the Glaive integrates far better with the rest of the game. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. . In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. 10. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. . Date Posted: Jul 27, 2016 @ 5:00pm. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…fdagpigj • 7 yr. carnage is a bit overrated imo, but still powerful. Moderator - Grognak. . 5 seconds to charge. FTL Analysis: Beam Weapons. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. Definitely check the guides linked by the commenters so far. I have a point to add. FTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. Even if you have a glaive beam enemies will eventually have 3 shield bars. Rock crew will also help here. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. 73K subscribers in the ftlgame community. Beam length: 80 (1. FTL: Faster Than Light (2012) PC, iOS. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. They do damage to the Zoltan Shields as they travel along their path. Charge Ion. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Beam weapons in general can't penetrate shields, so they need a fast firing last for support. 7s, 11. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. Posts: 24. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. Cost. FASTER THAN LIGHT: ADVANCED EDITION. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. Flak2 + Glaive beam + pre ignitor #11. Endless waves of enemy boarders? Hack the Teleporter and beam them all back - or better yet, hack the Medbay/Clonebay and reduce them all to sizzling piles of organic matter. and technically the Glaive Beam. [Choose an augmentation] Use your augmentation to try to get both of them. . With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. There is also a teleporter stationed on the ship at this point. Give thought to how the enemy weapons system will sync up. 1. I guess you could set up an interesting captain/first mate situation. All other beam weapons are ineffective against any shields. If you use Glaive on level 1 shields, it does 2 damage. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. ago. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Obviously that could do massive damage, and took out some ships with one shot alone. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. I plan to use a level 2 hack on the enemy shields and then just hit with everything. FTL: Faster Than Light > General Discussions > Topic Details. FTL is a video game streamed on Twitch by Matt Colville. Ion. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. This one runthrough I got a Glaive Beam, and two Flak 1's. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. 53. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Even the Defense Drone I goes a long way to keep missiles off your tail. 10. Also the glaive beam is an overall better weapon than the burst laser mark 3 because it never misses, hits multiple rooms, and does way more overall damage. Now like any other joke it's just something to click past after the first time. There are a total of 40 weapons ranked in this tier list. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Charge as many weapons as you can. Glaive beam is one of the best weapons in the game. All others will be defeated by a single layer of shields. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Thanks for the attention pardnernot sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. It has a fast charge time, requires only 2 energy and does 1 damage. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. 73K subscribers in the ftlgame community. The mini-beam is actually quite powerfull at that. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Pilot keeps getting mind controlled? Hack their mind control and turn the tables. 534 posts Page 31 of 54. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. FTL: Faster Than Light Wiki is a FANDOM Games Community. Rule number 2 of FTL; when the rebels do it, its because they are vicious, xenophobic, morally bankrupt scum. Must have for Stealth B. One-shot beam setups. Two Flak Cannons, One Glaive Beam. 73K subscribers in the ftlgame community. Every layer of active shields takes one damage off the beam. This is a list of useful guides regarding FTL. The one exception in amazing tier would be the pike beam, and that's because it's fairly easy to get something to break through shields, and the trade-off is immense. Sure, you can one-shot enemies, but you're basically guaranteed to take damage while doing it while intelligent use of the Nesasio's guns will easily tide you into sector 2 without taking a. My glaive beam seems to be unable to hit certain ships. Getting punished by the enemy's Glaive Beam? Hack Weapons right before it fires. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. 1 of the FTL Ship Tier List! I'm glad I was able to push out a second tier list thanks to plenty of reader feedback! Thanks to everyone who replied. Members Online. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. A weapon is just floating in space! Wait. The Pike and the Minibeam are amazing weapons. 751 votes, 125 comments. Z X Z Z X Z X zs z 1 x s x 1 reference path bunch trajectory Figure 4: Typical projected bunch trajectory together with the prede ned reference path for the -magnet. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. 1 Order and Chaos. Reply. Ah, now I see the cause for confusion. Artillery and Glaive above Mini beam is a joke lmao. If OP needed to make the glaive work (and with this loadout), the flak was better. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . If you are interested, you can find everything in the spreadsheet below, together with the stats. This event can occur only once per sector. Selling Glaive Beams for just one-twenty scrap. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. A weapon that in one playthrough is a great find in combination with what. 73K subscribers in the ftlgame community. 7 Anti-Bio Beam 3. The weapons at the top of the list are consistently effective in almost any ship set-up. 64 votes, 53 comments. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. Anti-bio and fire beams are amazing with proper shield suppression (such as large volleys, large amounts of ions, or hacking). They dug their grave, they can fucking lie in it. 159 votes, 17 comments. " 1. 73K subscribers in the ftlgame community. . Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. eventually,) but wow, that. ) or with ion setups. Beams do damage when they enter rooms. It makes the burst III and glaive beam much more usable. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…73K subscribers in the ftlgame community. You hope you get lucky enough to one shot kill them with the Glaive Beam, while praying they don't hit your weapons. FTL: Faster Than Light. That would have been fatal. . VICTORY IN HARD MODE. LocalSlasher. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. They are still very useful and can be deadly in the right hands. Categories. PortalSoaker999 • 3 yr. Final Boss Guide (Spoilers) If the text on the star chart isn't clear enough, the final boss will slowly jump from beacon to beacon towards the Base. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. Vulcan Cannons, Glaive beams and some larger missile systems. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. Also, while the Glaive Beam may be very strong, you will probably be taking more damage in this ship, since it takes much longer to charge. #2. e. FTL Sectors Alignment Chart — Danger vs. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. The thing about it that kills me is that you lose a system slot. I do tend to shy away from mustache twirling villainy. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Nice if you have a pre-igniter, but everything's nice then. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. On the other end of the scale is the glaive beam. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. . "Take off the oxygen and bring up the Glaive Beam. The Burst laser 4, shooting a barrage of 8 laser projectiles. With 10 ships available in FTL and each having various sub layouts. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Pike Beam Whatever it can do, other beams do better. Thats more damage then most weapons, and doesnt cost you missles. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. Chain Ion is too slow to be good. With unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. I've encountered them more in Easy mode back in newbie days. Weapons and artillery systems stop charging and cannot target a cloaked ship (unless a friendly or mind-controlled enemy crew is onboard). r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. ) Double Glaive is fun if you can make it work. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Even a level 1 missile will buttress your Glaive Beam significantly. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Cooldown Module [3] . Just beware the huge power consumption and huge cooldown so. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Augmentations (also known as augments) are items that provide benefits to your ship. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. 3. Move your finger in the direction you want the beam to go. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Keep defending from the superweapon and firing at the shields. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. 0 coins. Federation A and B are typically overrated on ship tier lists in my opinion. Even a level 1 missile will buttress your Glaive Beam significantly. Teleport boarders to a size 2 room, so only 2 enemies will be able to engage them. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. . The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. ftl bones file. Flak I. Per page: 15 30 50. 3. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2: - Glaive Beam - too much of a power-hogger. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. . Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. This strategy does require some good luck early on, though, like with. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. See moreEculc • 8 yr. Press your finger on a room and hold. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. On lower difficulties, he. No matter when I put up my lvl 2 cloaking, the enemy mini beam just goes off before the Glaive beam does and usually hits both the cloaking and…If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight.